You're 12 levels higher than the average enemy here, so just give it a few attacks, and it should be over with.īut not only is it still standing after three turns, but most of your party has lost over half their health. You're walking along on your quest to save the world, when you run into a Random Encounter with a three-headed, skeletal dragon. This trope is the top tier of these, enemies that are so powerful, you wouldn't be blamed for mistaking them for bosses (hence the trope name).įor example, let's say you are playing an Eastern RPG. But there are exceptions, enemies that are annoying, dangerous, and/or powerful. They are usually just there to soften up the heroes before the Boss Battle of a level ( usually) or to make safely getting past other obstacles more difficult. Mooks in video games typically aren't supposed to be too hard on their own. This trope is also therefore not possible in real life. Unless the character a) has specs mentioned in some way, and b) is explicitly stated to not be a boss, then no story examples are valid. This is a gameplay trope, not a narrative trope. "Final Fantasy (NES) RMSCRT part 17a of 19" note RMSCRT stands for Red Mage Solo Challenge Review Thingie, regarding Warmech.
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